Step 2 – Turning the turtle
Did you notice that the turtle starts off facing to the right of the screen?
Let's learn how to turn the turtle in another direction.
![Code helper image](flags1/f2code.jpg)
- Change your program to do this:
from turtle import *
forward(100)
right(90)
forward(100) - Run your program: Run > Run Module
The right(90) command tells the turtle to turn 90 degrees to the right.
A 90° turn is called a right angle. This is the sort of turn that forms the corners of a square or a rectangle.
You can make the turtle do turns that aren't 90° – we'll come back to this in Part 2...